Roddun: Nearly a century ago, a virulentdisease called the Blue Death swept through the Wicked Fantasy world, wiping out almost a third of humanity.
#KULRATHI DEFAULT TRAITS FOR STARDRIVE 2 PDF#
I can't find the pdf but 1d4chan has a handy summary.įrom looking at the description of the various races, this is a setting where everyone is more or less morally gray? The 3e revival of Lupins was pretty good.Īnd those are just the ones I remember off the top of my head. Kenku in their 3e "Ecology of" article were pretty good.Īranea were awesome when Red Steel introduced them way back in Basic/OD&D. Kobolds have been pretty good since 3e's Races of the Dragon. The 5e revival has new, deeper takes on the Asaatthi (serpentfolk), Sutak (horsefolk), Manticora (lionfolk) and Slitherin (ratfolk).Ĥe did Minotaurs and Dragonborn very well, not that anyone bothered to look them up. Scarred Lands had the Terali, a deeply spiritual race of leopard-folk back in its 3e days. They're driven, confident, and have a culture that can be roughly described as mafioso who're dead serious about the "protect our neighborhood" thing. Wicked Fantasy has the Rhodun, which are basically ratfolk who colonized the ghettos of the human empire by tending to the sick during a massive plague epidemic and then never left. I literally posted 4e's Playing Gnolls further up the thread, which gives non-Yeenoghu gnolls the best treatment they've ever had. This makes them a potential ally to adventurers and thus a player character. In other words: they are evil, but they can be REASONED with. They understand that different cultures can coexist if it suits them, they understand that violence is not always the best option to end a disagreement. Sure in their city the Beastmen might drain people of their blood as an offering to their serpentine god.īut they understand that when entering a Human city, this is probably not a smart thing to do. The civilized beastman might be a good neighbour, a better one than a barbarian even. His culture is inhuman, but it is culture.
He might eat sentients, he might enslave people, perform human saccrifice, or mereley worship evil gods. The Civilized beastmen is Evil, by human definitions. The Opposit should be true for a Civilized beastman. That makes him a possible ally for adventurers and thus a player character. He may be a raging berserker but he doesnt burn down every village he comes across because he has compassion. The difference between an Orc and a Barbarian is that the Barbarian is capeable of beeing a good guy. The barbarian is in many ways not dissimilar from an Orc, he is unreasonable, he has no concept of law other than his own code, he ofthen resorts to violence when words would be good enaugh and he generaly has no idea of technology or magic. In my opinion Civilized Beastmen are best discribed as the Anti-Barbarian.